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gammarayburst

11
Posts
5
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A member registered Apr 28, 2018

Recent community posts

Hi Laura, that's quite insightful. Trying to please people sounds like a trap. You've made this beautiful thing, and been kind enough to share it, debug it, and respond to people here. That alone goes well beyond any reasonable expectation. I think the most important thing is to not let your passion become a chore, so if a suggestion or request does not bring you joy, I hope you can just ignore it or say no.

Regarding the need for ports, I played the Windows version on Android in two different ways. It wasn't perfect but the essence is still there. Let ScummVM do the work for you.

Thanks for your authenticity and please do what you love and that's it.

Sorry that it's been stressful. Is that because it created demands for your time, interviews, bug fixing and the like?

I'll definitely pick this up to learn more about your process. I hope you're feeling good about the reception and excited for your next creation.

Hi Laura, I wasn't the original commenter, but I think the reason is ScummVM bypasses the aging Allegro library. This will probably be fixed in AGS 3.6 since that replaces Allegro with SDL2.

Try ScummVM nightly builds.

Download the ScummVM nightly build. I tested the first chapter and it worked fine.

To manage expectations, the DLC is a digital artbook & OST. Not more game, afaik.

it's ready.

(5 edits)

There's all this misery, and nothing was done with it.

[SPOILERS BELOW]

Tragedy is a legitimate genre, is it not?
And the last part gives some redemption, does it not?
And each character is given a full arc, are they not?

Feeling frustrated or depressed is one way to react to a sad story, but there's another. Despite our evolutionary desire to tie a bow on everything, it can be beneficial to our well-being to accept that sadness is a fundamental part of the human condition. This is because well-being can be defined as how closely reality meets our expections.

Or, if we want to find a moral to these stories, it is perhaps not to allow ourselves to become so emotionally attached to something that it can undermine our very being. Logically, neither failing to gain something we expected to gain, nor losing something we didn't expect to lose, should leave us worse off than we were before we obtained the desire to have these things in the first place. Therefore, the suffering comes from an immaturity of the soul, or more scientifically, undisciplined thoughts, rather than an external source.

Is this still happening? Contact me if you want some help testing.